Articles by Rahul Vohra
- Game Design, Not Gamification, for Great Products
Rahul covers: • Why game design is not gamification [1:12] • The 5 factors Rahul uses when designing games • Defining concrete goals for your products • Exploring models to design emotion into your products • Creating rapid and robust controls for business software • Why the best games include toys • Demo of Superhuman’s favorite toy — the time autocompleter • Summary of Rahul’s 7 Principles of game design
- How Superhuman Built an Engine to Find Product/Market Fit
Rahul provides a deep case study (via his product, Superhuman) on how to iterate your way to PMF. It includes a clear 4-step process, and a metric threshold based on the question, "How would you feel if you could no longer use [product]?"